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15713ec139
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Fixed lobby menu color picker not showing color
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2021-10-12 12:27:20 -05:00 |
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12736738b9
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Fixed crash when using menu to launch game (still crashes if an invalid spawnpoint is chosen)
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2021-01-18 14:16:57 -06:00 |
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37bab6ae3d
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Inital work on gamesaves/replays
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2021-01-15 21:25:55 -06:00 |
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19c5fc8d73
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added on_order handler to entities and components, added visibility map
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2021-01-15 17:41:06 -06:00 |
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e30d73d4d7
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Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same.
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2021-01-15 11:05:57 -06:00 |
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36f79c6f57
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Updated boot screen to shrink logo to fit on smaller screens, changed delay back to 5 seconds
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2021-01-09 11:22:25 -06:00 |
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a3c3939f50
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Added construction complete order, added jeep overlay image to show windscreen, added rotors component for helicopter; more work needed, replaced all build and vehicle assets with ones that are 6x larger to prevent pixelization when zoomed in, misc.
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2021-01-08 12:41:04 -06:00 |
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0d449b9375
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Added replaced sidebar label buttons with images, added 'radar' (currently static map image)
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2021-01-06 10:31:57 -06:00 |
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18641ece15
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Added production queue progress bar
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2021-01-05 23:13:13 -06:00 |
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b8d5bd2368
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replaced use of label with banner for menu titles, updated solo lobby to show preview on load
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2021-01-05 20:32:56 -06:00 |
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a6c2b080b9
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Updated lobby to show map preview, misc.
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2021-01-05 17:30:23 -06:00 |
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7087316347
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Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected.
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2021-01-04 09:33:07 -06:00 |
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f3fccc8b24
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Added pause menu, refreshed solo lobby menu, added settings for storing player's color and team, misc.
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2021-01-01 19:20:05 -06:00 |
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5f301337b4
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Building units now uses orders 😃
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2021-01-01 14:25:44 -06:00 |
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74458dbfd0
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Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing.
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2021-01-01 10:54:38 -06:00 |
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582beb39c0
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Fixed crash when clicking refresh games button due to api change
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2020-04-06 09:37:20 -05:00 |
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8869ddb3de
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Added initial tools support, minor refactor to sidebar actions
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2019-11-27 12:28:43 -06:00 |
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2b1ff35a34
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now save player name from SoloLobby, made Director know able game so that construction workers can set active tool for Game (todo: implement tools :D), drafted 'structure' document
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2019-11-22 17:18:44 -06:00 |
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cec0c45932
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Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar
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2019-11-21 14:04:33 -06:00 |
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637708dd5a
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Moved entity selection/order giving into EntityController
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2019-11-21 10:21:25 -06:00 |
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fa0eabd52f
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Centered helipad building, added barracks and helipad.
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2019-11-20 17:45:41 -06:00 |
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8be8fdb225
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Added refinery and war_factory definitions
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2019-11-20 13:17:10 -06:00 |
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a9307733e3
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TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg.
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2019-11-20 12:51:24 -06:00 |
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82db9dd14d
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Basic networking implemented, currently non functional
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2019-11-19 14:48:12 -06:00 |
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b17842ab75
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Prevent Closing animation for closing immediately by switching to use button_down instead of button_up, added skip_intro setting
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2019-11-12 09:14:18 -06:00 |
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a1999d7c6f
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Tacked on 'Overlays' to place a move cursor for move orders, TODO: Refactor into its own class
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2019-10-27 12:07:30 -05:00 |
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cd7b71894d
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Added custom cursors
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2019-10-27 11:43:15 -05:00 |
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a95849d5c7
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Minor tweaks
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2019-10-25 17:41:16 -05:00 |
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bcbe70d8d8
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Added Settings
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2019-10-24 18:03:56 -05:00 |
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75a03a7155
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Roughed in some basic pathfinding, adapted from CitySim's
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2019-10-24 13:30:30 -05:00 |
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cc040f718b
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Seperated entities by building/unit
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2019-10-24 12:01:25 -05:00 |
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6cd17ba7c9
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Added images for 'all' entities, added Tank
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2019-10-15 11:27:17 -05:00 |
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5e7bdeba57
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Added spawn points to test_map, Debug text now shows type of tile under mouse
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2019-10-11 21:38:54 -05:00 |
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9ab515dce2
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Entities are now definable
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2019-10-11 20:01:35 -05:00 |
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44e9dcf7d7
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Added initial support for Tiled maps
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2019-10-11 13:17:59 -05:00 |
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d6615872ba
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Orders are now de/serializable, and scheduleable, Entities now show a circle around themselves when selected and draw a line to their target
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2019-10-09 11:32:59 -05:00 |
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2a179ed935
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Disable lerping camera position when dragging with mouse, commented out debugging rects
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2019-10-08 09:16:19 -05:00 |
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dcd8459462
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Working Camera#transform 😩
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2019-10-07 21:32:52 -05:00 |
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5d8712946d
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Camera#pick almost works, fixed Map tile exclusion
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2019-10-07 12:30:17 -05:00 |
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cc93b5993d
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Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array.
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2019-10-06 21:34:39 -05:00 |
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0c22996b9f
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Stubbed Map, implemented optimized Map tile rendering, made Camera viewport explicitly defined
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2019-10-03 17:19:59 -05:00 |
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fd3b847449
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Added FriendlyHash for orders, refactored Order#execute arguments
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2019-10-03 11:45:58 -05:00 |
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3dd067612a
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Stubbed Connection, added #next_entity_id to Player, made Director store and pass to Player the current_tick
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2019-10-03 10:40:57 -05:00 |
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8be63d8ebe
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Added Director, Player and stubbed Order, mostly working Entity#rotate_towards
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2019-10-02 22:35:44 -05:00 |
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e29bc47817
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Moved menus into their own folder, stubbed bunch of menus
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2019-10-02 20:25:34 -05:00 |
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abc4305656
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Basic unit selection implemented
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2019-10-01 14:54:35 -05:00 |
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b945255849
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Added GAME_ROOT_PATH and ASSETS_PATH constants, make boot and closing use ASSETS_PATH, simplified Camera#mouse_pick and Camera#center
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2019-10-01 12:44:47 -05:00 |
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a3a2e2a2ac
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Almost have mouse picking working when zoomed
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2019-10-01 08:52:12 -05:00 |
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51db2dc5b8
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Implemented Zoom
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2019-10-01 08:25:02 -05:00 |
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79de34a596
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Added version file
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2019-09-30 22:43:05 -05:00 |
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