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965b8d0c80
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Refactored bounding box to use 2 vectors, stubbed PhysicsManager.
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2019-02-24 15:05:54 -06:00 |
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6191699d8b
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Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
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2019-02-22 14:55:18 -06:00 |
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a6e175d9e0
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Replaced Vertex struct with Vector class
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2019-02-20 11:00:54 -06:00 |
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7b903fbdb9
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Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
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2019-02-20 10:49:56 -06:00 |
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5a97d292c0
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remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
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2019-02-17 14:14:39 -06:00 |
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9f6f330202
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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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2019-02-17 10:50:08 -06:00 |
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c142bd2392
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Sync
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2018-12-12 09:02:33 -06:00 |
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5843a9b0ae
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Count number of vertices instead of faces, added formatted_number to CommonMethods
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2018-12-11 12:27:23 -06:00 |
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82265394eb
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Improved shader error formatting, hide puts statements that are only useful in debug mode.
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2018-12-11 11:56:53 -06:00 |
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4d8638d81c
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Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
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2018-12-10 18:50:25 -06:00 |
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a7755dfbdf
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Removed WaveFont Model Object's knowledge of parenthood.
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2018-12-10 10:00:04 -06:00 |
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7271c0e4a1
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Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
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2018-12-09 21:17:12 -06:00 |
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35b5ee948a
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Moved OpenGL renderering code into its own class for future optimizations
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2018-09-20 09:07:39 -05:00 |
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66e7800cad
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Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
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2018-09-09 15:01:53 -05:00 |
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a84b9d95b4
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Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
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2018-07-01 16:06:22 -05:00 |
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6a14c5e9be
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Eat memory, load faster. edited comments in parser.
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2018-06-30 21:55:51 -05:00 |
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aff4c8b545
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Replaced usage of Time.now
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2018-04-23 22:33:17 -05:00 |
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fb1f4370eb
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Added fps target, added comma
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2018-04-23 21:51:10 -05:00 |
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16e2352322
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Got wireframe mostly working
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2018-04-23 21:28:06 -05:00 |
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473a597b66
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Bunch of stuff
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2018-04-23 21:13:16 -05:00 |
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021805cd96
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Wireframes! Player now has a name tag.
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2018-03-23 13:51:55 -05:00 |
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dacf05475f
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Cleanup
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2018-03-22 21:12:21 -05:00 |
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bdbb5f2e94
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Major refactor
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2018-03-22 19:26:02 -05:00 |
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632830503b
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Everything is broken and stuff.
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2018-03-22 15:15:20 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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2de1c0ffdf
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Camera can bind to model
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2018-03-20 22:48:01 -05:00 |
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fd4530911e
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Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center)
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2018-03-20 17:19:34 -05:00 |
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46f533f83e
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Did some reorganizing
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2018-03-20 15:11:00 -05:00 |
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e26796f42c
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Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane.
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2018-03-20 11:18:16 -05:00 |
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89c84dbe39
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Broken mouse input, texture mapping issue persists.
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2018-03-19 22:08:20 -05:00 |
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a46f3deff9
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Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered.
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2018-03-19 14:35:13 -05:00 |
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30567a9e94
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Rendering texture
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2018-03-19 09:44:40 -05:00 |
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b489c48200
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Pack everything as f*? It renders!
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2018-03-19 09:40:06 -05:00 |
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4818d5a67e
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Objectified lights, cleanup and messification.
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2018-03-19 08:44:07 -05:00 |
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62364b2145
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Broken support for textures, trying to switch to opengl-bindings gem
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2018-03-18 22:38:16 -05:00 |
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c2aebbf0e8
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Added basic skydome, now using glDrawArrays :D
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2018-03-18 20:31:20 -05:00 |
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47a27c15d3
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Disabled glut, got scaling working as desired.
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2018-03-18 15:36:36 -05:00 |
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4d09dde058
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Fixed scaling lighting weirdness
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2018-03-18 11:53:41 -05:00 |
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b35edcc7aa
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Added tree and biped (humanoid), can now pass x,y,z coordinance to Model
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2018-03-16 23:06:09 -05:00 |
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4f4fb7b7ca
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Updates
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2018-03-06 15:59:14 -06:00 |
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df97ab4528
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Add support for smoothing
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2018-03-04 15:30:10 -06:00 |
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ce1f95ea45
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Materials of color work!
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2018-03-04 15:00:34 -06:00 |
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85a66a9f7d
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Fixed gl::error...
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2018-03-04 13:32:19 -06:00 |
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bf7a1b48db
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WOrky sorta
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2018-01-04 16:41:30 -06:00 |
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3942097c6c
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Broke everything
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2018-01-04 14:20:56 -06:00 |
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