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d37758526a
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Fix falling edge case where the Player hasn't jumped before
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2018-09-09 07:49:26 -05:00 |
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16e0e4dcff
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Added Game States, decoupled game from Window class and placed it in Game < GameState
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2018-09-09 07:49:26 -05:00 |
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bf783381ee
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Fix floating in midair, probably.
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2018-09-05 08:37:52 -05:00 |
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cd16896f86
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Added comments
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2018-08-05 11:09:37 -05:00 |
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dc34054fb8
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Added test menu background
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2018-08-05 10:57:46 -05:00 |
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155b89d053
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Added distance for tree
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2018-07-30 12:56:29 -05:00 |
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67b06b0001
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Bounding boxes are now drawn using Vertex arrays
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2018-07-30 12:53:52 -05:00 |
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ded012a9e0
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added support for ruby-prof, make trees jump to nearest vertex position.
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2018-07-08 14:39:57 -05:00 |
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f21032935b
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dt with dt for arrow key look
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2018-07-01 19:48:00 -05:00 |
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4c603c3a3d
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Improved terrain collision slightly
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2018-07-01 19:10:09 -05:00 |
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5fa2843de2
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added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain.
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2018-07-01 16:32:10 -05:00 |
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1eea3c92cb
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Add files
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2018-07-01 16:06:39 -05:00 |
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a84b9d95b4
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Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
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2018-07-01 16:06:22 -05:00 |
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5b16d9b4c3
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AABB are now functional!
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2018-07-01 12:10:48 -05:00 |
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6a14c5e9be
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Eat memory, load faster. edited comments in parser.
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2018-06-30 21:55:51 -05:00 |
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218d7797c1
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Intellisense says its faster this way
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2018-06-18 13:13:37 -05:00 |
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582443abe4
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Retro-actively add sponza copyright info
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2018-06-18 12:24:33 -05:00 |
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f68c31f87c
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Duct taping a cache bug, added test_object that uses sponza.obj.
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2018-06-18 12:17:32 -05:00 |
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8f39c34d54
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Added monkey patch to support rubies < 2.5
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2018-06-18 11:47:44 -05:00 |
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aff4c8b545
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Replaced usage of Time.now
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2018-04-23 22:33:17 -05:00 |
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e2af0958bb
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Fixed multiple text y positioning
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2018-04-23 22:07:56 -05:00 |
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fb1f4370eb
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Added fps target, added comma
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2018-04-23 21:51:10 -05:00 |
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16e2352322
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Got wireframe mostly working
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2018-04-23 21:28:06 -05:00 |
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473a597b66
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Bunch of stuff
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2018-04-23 21:13:16 -05:00 |
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bc8c78c90b
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Terrrain fill dome, added terrain to face count
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2018-03-31 21:33:03 -05:00 |
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5a4bafce26
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Next!
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2018-03-31 21:22:21 -05:00 |
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05a77a0f11
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Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle.
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2018-03-31 21:22:11 -05:00 |
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162e23d0b4
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More testing
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2018-03-24 10:03:05 -05:00 |
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79f5dba4db
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Clamp it
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2018-03-23 16:10:40 -05:00 |
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c9126987fe
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Added render_pitch to camera for use only for rendering as pitch is used for a bunch of things, maybe?
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2018-03-23 16:06:42 -05:00 |
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468600c1b4
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Camera almost done, maybe.
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2018-03-23 16:00:05 -05:00 |
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134099c2b1
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Camera works!
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2018-03-23 15:45:07 -05:00 |
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28acb12efc
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We can now attach an object to the camera- bit buggy atm.
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2018-03-23 15:34:03 -05:00 |
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021805cd96
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Wireframes! Player now has a name tag.
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2018-03-23 13:51:55 -05:00 |
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0b0d307d2a
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Terrain is still broken, player moves in the correct relative directions now :)
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2018-03-23 08:54:23 -05:00 |
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dfc6a0cfe8
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Got basic terrain generation working in immediate mode, all list is bugged atm.
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2018-03-22 22:27:56 -05:00 |
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dacf05475f
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Cleanup
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2018-03-22 21:12:21 -05:00 |
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bdbb5f2e94
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Major refactor
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2018-03-22 19:26:02 -05:00 |
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632830503b
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Everything is broken and stuff.
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2018-03-22 15:15:20 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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2de1c0ffdf
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Camera can bind to model
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2018-03-20 22:48:01 -05:00 |
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d390d3d728
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Refactored lights, use light manager
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2018-03-20 20:17:33 -05:00 |
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57c52cd725
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Moved camera into its own class, added CommonMethods for gosu methods outside of window.
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2018-03-20 19:25:06 -05:00 |
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7aef9b179a
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Added changable mouse sensitivity
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2018-03-20 18:03:50 -05:00 |
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fd4530911e
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Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center)
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2018-03-20 17:19:34 -05:00 |
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46f533f83e
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Did some reorganizing
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2018-03-20 15:11:00 -05:00 |
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a3c92f9de3
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Add that plane, clamp FOV 1..179
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2018-03-20 11:40:07 -05:00 |
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e26796f42c
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Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane.
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2018-03-20 11:18:16 -05:00 |
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afc039ffe6
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Added crosshair, added changable FOV.
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2018-03-20 09:44:59 -05:00 |
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c21e9d5fbf
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Draw them again
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2018-03-20 09:07:12 -05:00 |
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