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f11b091fe0
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Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly)
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2019-08-11 14:53:15 -05:00 |
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ce7d132864
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Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object
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2019-08-11 09:34:25 -05:00 |
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185d760a83
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Model is now able to push data into VBO
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2019-08-10 13:36:37 -05:00 |
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3eb34d023e
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Debug commands now affect game
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2019-08-07 17:58:30 -05:00 |
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2e69647ae3
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Various tweaks
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2019-02-26 18:43:42 -06:00 |
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8ccd1506f3
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Refactored Model to make faces first class objects for use in AABBTree, renamed BoundingBox.intersect to intersect?
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2019-02-25 17:59:09 -06:00 |
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965b8d0c80
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Refactored bounding box to use 2 vectors, stubbed PhysicsManager.
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2019-02-24 15:05:54 -06:00 |
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6191699d8b
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Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
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2019-02-22 14:55:18 -06:00 |
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a6e175d9e0
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Replaced Vertex struct with Vector class
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2019-02-20 11:00:54 -06:00 |
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7b903fbdb9
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Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
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2019-02-20 10:49:56 -06:00 |
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c142bd2392
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Sync
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2018-12-12 09:02:33 -06:00 |
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5843a9b0ae
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Count number of vertices instead of faces, added formatted_number to CommonMethods
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2018-12-11 12:27:23 -06:00 |
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82265394eb
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Improved shader error formatting, hide puts statements that are only useful in debug mode.
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2018-12-11 11:56:53 -06:00 |
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4d8638d81c
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Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
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2018-12-10 18:50:25 -06:00 |
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7271c0e4a1
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Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
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2018-12-09 21:17:12 -06:00 |
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35b5ee948a
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Moved OpenGL renderering code into its own class for future optimizations
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2018-09-20 09:07:39 -05:00 |
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66e7800cad
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Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
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2018-09-09 15:01:53 -05:00 |
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a84b9d95b4
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Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
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2018-07-01 16:06:22 -05:00 |
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aff4c8b545
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Replaced usage of Time.now
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2018-04-23 22:33:17 -05:00 |
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fb1f4370eb
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Added fps target, added comma
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2018-04-23 21:51:10 -05:00 |
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16e2352322
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Got wireframe mostly working
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2018-04-23 21:28:06 -05:00 |
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473a597b66
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Bunch of stuff
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2018-04-23 21:13:16 -05:00 |
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021805cd96
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Wireframes! Player now has a name tag.
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2018-03-23 13:51:55 -05:00 |
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dacf05475f
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Cleanup
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2018-03-22 21:12:21 -05:00 |
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bdbb5f2e94
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Major refactor
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2018-03-22 19:26:02 -05:00 |
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632830503b
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Everything is broken and stuff.
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2018-03-22 15:15:20 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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2de1c0ffdf
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Camera can bind to model
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2018-03-20 22:48:01 -05:00 |
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fd4530911e
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Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center)
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2018-03-20 17:19:34 -05:00 |
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46f533f83e
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Did some reorganizing
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2018-03-20 15:11:00 -05:00 |
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89c84dbe39
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Broken mouse input, texture mapping issue persists.
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2018-03-19 22:08:20 -05:00 |
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a46f3deff9
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Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered.
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2018-03-19 14:35:13 -05:00 |
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30567a9e94
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Rendering texture
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2018-03-19 09:44:40 -05:00 |
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b489c48200
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Pack everything as f*? It renders!
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2018-03-19 09:40:06 -05:00 |
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4818d5a67e
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Objectified lights, cleanup and messification.
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2018-03-19 08:44:07 -05:00 |
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62364b2145
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Broken support for textures, trying to switch to opengl-bindings gem
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2018-03-18 22:38:16 -05:00 |
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c2aebbf0e8
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Added basic skydome, now using glDrawArrays :D
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2018-03-18 20:31:20 -05:00 |
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47a27c15d3
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Disabled glut, got scaling working as desired.
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2018-03-18 15:36:36 -05:00 |
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4d09dde058
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Fixed scaling lighting weirdness
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2018-03-18 11:53:41 -05:00 |
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b35edcc7aa
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Added tree and biped (humanoid), can now pass x,y,z coordinance to Model
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2018-03-16 23:06:09 -05:00 |
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4f4fb7b7ca
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Updates
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2018-03-06 15:59:14 -06:00 |
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df97ab4528
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Add support for smoothing
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2018-03-04 15:30:10 -06:00 |
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ce1f95ea45
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Materials of color work!
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2018-03-04 15:00:34 -06:00 |
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85a66a9f7d
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Fixed gl::error...
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2018-03-04 13:32:19 -06:00 |
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bf7a1b48db
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WOrky sorta
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2018-01-04 16:41:30 -06:00 |
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3942097c6c
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Broke everything
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2018-01-04 14:20:56 -06:00 |
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