Commit Graph

85 Commits

Author SHA1 Message Date
a3c3939f50 Added construction complete order, added jeep overlay image to show windscreen, added rotors component for helicopter; more work needed, replaced all build and vehicle assets with ones that are 6x larger to prevent pixelization when zoomed in, misc. 2021-01-08 12:41:04 -06:00
0d449b9375 Added replaced sidebar label buttons with images, added 'radar' (currently static map image) 2021-01-06 10:31:57 -06:00
18641ece15 Added production queue progress bar 2021-01-05 23:13:13 -06:00
b8d5bd2368 replaced use of label with banner for menu titles, updated solo lobby to show preview on load 2021-01-05 20:32:56 -06:00
a6c2b080b9 Updated lobby to show map preview, misc. 2021-01-05 17:30:23 -06:00
7087316347 Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected. 2021-01-04 09:33:07 -06:00
f3fccc8b24 Added pause menu, refreshed solo lobby menu, added settings for storing player's color and team, misc. 2021-01-01 19:20:05 -06:00
5f301337b4 Building units now uses orders 😃 2021-01-01 14:25:44 -06:00
74458dbfd0 Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing. 2021-01-01 10:54:38 -06:00
0b3897451e Added team colors hash 2020-12-31 08:41:40 -06:00
c44ab8e66d Update to support recent changes to cyberarm_engine 2020-05-06 16:08:43 -05:00
582beb39c0 Fixed crash when clicking refresh games button due to api change 2020-04-06 09:37:20 -05:00
6ae907aa66 Fixed crash caused by changes to CyberarmEngine 2020-01-27 21:00:17 -06:00
df95f98b38 Made building construction into a proper order (more refinements needed) 2019-12-24 10:21:50 -06:00
e5579f48f1 Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes. 2019-12-17 15:40:26 -06:00
ba40645e23 clear sidebar actions when deselecting entities and replace with newly selected entity's actions, if any. 2019-11-29 15:03:42 -06:00
788ea9ca13 Dial back the smoke a touch 2019-11-28 18:59:22 -06:00
6318d33782 Added 'reserved' field to Map::Tile for building entities to claim when placed 2019-11-28 18:52:57 -06:00
8a5058cf9e updated power plant svg 2019-11-28 09:53:39 -06:00
bc8abae0a8 resized power plant to not be larger than a tiles width 2019-11-28 09:53:04 -06:00
b5cd4eca0d adjusted refinery reserved tiles profile 2019-11-28 09:43:47 -06:00
db5e61e5ea paths are now in center of tiles instead of at top-left corner 2019-11-28 09:40:59 -06:00
81461778df Further improvements to place entity/building tool 2019-11-28 09:17:18 -06:00
e3d1a84efa Improved place buildings tool to use the grid 2019-11-28 08:17:19 -06:00
8869ddb3de Added initial tools support, minor refactor to sidebar actions 2019-11-27 12:28:43 -06:00
2b1ff35a34 now save player name from SoloLobby, made Director know able game so that construction workers can set active tool for Game (todo: implement tools :D), drafted 'structure' document 2019-11-22 17:18:44 -06:00
8b6f629a6a Fixed sidebar action names having underscores shown, added sidebar actions to construction worker 2019-11-21 14:23:21 -06:00
cec0c45932 Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar 2019-11-21 14:04:33 -06:00
902e48d53a Don't issue commands for moving and de/selecting entities, now able to 'pick' single entity if clicked on 2019-11-21 12:31:29 -06:00
637708dd5a Moved entity selection/order giving into EntityController 2019-11-21 10:21:25 -06:00
fa0eabd52f Centered helipad building, added barracks and helipad. 2019-11-20 17:45:41 -06:00
8be8fdb225 Added refinery and war_factory definitions 2019-11-20 13:17:10 -06:00
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
7775ccb3a3 Tanks turret is now centered on its body 2019-11-20 10:05:19 -06:00
2d70736753 Extracted movement and turret into 'components' that entity get add to its self when defined 2019-11-20 09:08:54 -06:00
82db9dd14d Basic networking implemented, currently non functional 2019-11-19 14:48:12 -06:00
b17842ab75 Prevent Closing animation for closing immediately by switching to use button_down instead of button_up, added skip_intro setting 2019-11-12 09:14:18 -06:00
a1999d7c6f Tacked on 'Overlays' to place a move cursor for move orders, TODO: Refactor into its own class 2019-10-27 12:07:30 -05:00
cd7b71894d Added custom cursors 2019-10-27 11:43:15 -05:00
a95849d5c7 Minor tweaks 2019-10-25 17:41:16 -05:00
202331474b Improved pathing debug draw 2019-10-25 13:56:54 -05:00
9fcb7f3d6e Crude path following implemented 2019-10-25 11:43:07 -05:00
8d71070893 Added files 2019-10-24 22:21:39 -05:00
2a4810c6e7 Updated pathfinder to consider cost of tile instead of only distance to goal 2019-10-24 19:35:19 -05:00
bcbe70d8d8 Added Settings 2019-10-24 18:03:56 -05:00
f4c6ad1d35 Added support for diagonal paths 2019-10-24 13:39:49 -05:00
75a03a7155 Roughed in some basic pathfinding, adapted from CitySim's 2019-10-24 13:30:30 -05:00
cc040f718b Seperated entities by building/unit 2019-10-24 12:01:25 -05:00
76578212e4 Update README 2019-10-15 11:34:56 -05:00
6cd17ba7c9 Added images for 'all' entities, added Tank 2019-10-15 11:27:17 -05:00