Commit Graph

55 Commits

Author SHA1 Message Date
a3c3939f50 Added construction complete order, added jeep overlay image to show windscreen, added rotors component for helicopter; more work needed, replaced all build and vehicle assets with ones that are 6x larger to prevent pixelization when zoomed in, misc. 2021-01-08 12:41:04 -06:00
0d449b9375 Added replaced sidebar label buttons with images, added 'radar' (currently static map image) 2021-01-06 10:31:57 -06:00
18641ece15 Added production queue progress bar 2021-01-05 23:13:13 -06:00
b8d5bd2368 replaced use of label with banner for menu titles, updated solo lobby to show preview on load 2021-01-05 20:32:56 -06:00
a6c2b080b9 Updated lobby to show map preview, misc. 2021-01-05 17:30:23 -06:00
7087316347 Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected. 2021-01-04 09:33:07 -06:00
f3fccc8b24 Added pause menu, refreshed solo lobby menu, added settings for storing player's color and team, misc. 2021-01-01 19:20:05 -06:00
5f301337b4 Building units now uses orders 😃 2021-01-01 14:25:44 -06:00
74458dbfd0 Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing. 2021-01-01 10:54:38 -06:00
582beb39c0 Fixed crash when clicking refresh games button due to api change 2020-04-06 09:37:20 -05:00
8869ddb3de Added initial tools support, minor refactor to sidebar actions 2019-11-27 12:28:43 -06:00
2b1ff35a34 now save player name from SoloLobby, made Director know able game so that construction workers can set active tool for Game (todo: implement tools :D), drafted 'structure' document 2019-11-22 17:18:44 -06:00
cec0c45932 Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar 2019-11-21 14:04:33 -06:00
637708dd5a Moved entity selection/order giving into EntityController 2019-11-21 10:21:25 -06:00
fa0eabd52f Centered helipad building, added barracks and helipad. 2019-11-20 17:45:41 -06:00
8be8fdb225 Added refinery and war_factory definitions 2019-11-20 13:17:10 -06:00
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
82db9dd14d Basic networking implemented, currently non functional 2019-11-19 14:48:12 -06:00
b17842ab75 Prevent Closing animation for closing immediately by switching to use button_down instead of button_up, added skip_intro setting 2019-11-12 09:14:18 -06:00
a1999d7c6f Tacked on 'Overlays' to place a move cursor for move orders, TODO: Refactor into its own class 2019-10-27 12:07:30 -05:00
cd7b71894d Added custom cursors 2019-10-27 11:43:15 -05:00
a95849d5c7 Minor tweaks 2019-10-25 17:41:16 -05:00
bcbe70d8d8 Added Settings 2019-10-24 18:03:56 -05:00
75a03a7155 Roughed in some basic pathfinding, adapted from CitySim's 2019-10-24 13:30:30 -05:00
cc040f718b Seperated entities by building/unit 2019-10-24 12:01:25 -05:00
6cd17ba7c9 Added images for 'all' entities, added Tank 2019-10-15 11:27:17 -05:00
5e7bdeba57 Added spawn points to test_map, Debug text now shows type of tile under mouse 2019-10-11 21:38:54 -05:00
9ab515dce2 Entities are now definable 2019-10-11 20:01:35 -05:00
44e9dcf7d7 Added initial support for Tiled maps 2019-10-11 13:17:59 -05:00
d6615872ba Orders are now de/serializable, and scheduleable, Entities now show a circle around themselves when selected and draw a line to their target 2019-10-09 11:32:59 -05:00
2a179ed935 Disable lerping camera position when dragging with mouse, commented out debugging rects 2019-10-08 09:16:19 -05:00
dcd8459462 Working Camera#transform 😩 2019-10-07 21:32:52 -05:00
5d8712946d Camera#pick almost works, fixed Map tile exclusion 2019-10-07 12:30:17 -05:00
cc93b5993d Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array. 2019-10-06 21:34:39 -05:00
0c22996b9f Stubbed Map, implemented optimized Map tile rendering, made Camera viewport explicitly defined 2019-10-03 17:19:59 -05:00
fd3b847449 Added FriendlyHash for orders, refactored Order#execute arguments 2019-10-03 11:45:58 -05:00
3dd067612a Stubbed Connection, added #next_entity_id to Player, made Director store and pass to Player the current_tick 2019-10-03 10:40:57 -05:00
8be63d8ebe Added Director, Player and stubbed Order, mostly working Entity#rotate_towards 2019-10-02 22:35:44 -05:00
e29bc47817 Moved menus into their own folder, stubbed bunch of menus 2019-10-02 20:25:34 -05:00
abc4305656 Basic unit selection implemented 2019-10-01 14:54:35 -05:00
b945255849 Added GAME_ROOT_PATH and ASSETS_PATH constants, make boot and closing use ASSETS_PATH, simplified Camera#mouse_pick and Camera#center 2019-10-01 12:44:47 -05:00
a3a2e2a2ac Almost have mouse picking working when zoomed 2019-10-01 08:52:12 -05:00
51db2dc5b8 Implemented Zoom 2019-10-01 08:25:02 -05:00
79de34a596 Added version file 2019-09-30 22:43:05 -05:00
40dce7c7c6 Moved camera into in own file 2019-09-30 22:39:59 -05:00
a44355a871 Redid menus, stubbed Entity 2019-09-30 20:49:41 -05:00
31d96354f7 Updated MainMenu 2019-06-25 15:30:46 -05:00
fed4ee03ed Update padding/margin for engine update 2019-06-17 08:53:35 -05:00
8f3cb83493 Sync MainMenu 2019-03-25 20:08:58 -05:00
969cc2c853 Sync 2019-02-18 17:41:36 -06:00