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c9126987fe
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Added render_pitch to camera for use only for rendering as pitch is used for a bunch of things, maybe?
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2018-03-23 16:06:42 -05:00 |
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468600c1b4
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Camera almost done, maybe.
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2018-03-23 16:00:05 -05:00 |
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134099c2b1
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Camera works!
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2018-03-23 15:45:07 -05:00 |
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28acb12efc
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We can now attach an object to the camera- bit buggy atm.
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2018-03-23 15:34:03 -05:00 |
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021805cd96
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Wireframes! Player now has a name tag.
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2018-03-23 13:51:55 -05:00 |
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0b0d307d2a
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Terrain is still broken, player moves in the correct relative directions now :)
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2018-03-23 08:54:23 -05:00 |
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dfc6a0cfe8
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Got basic terrain generation working in immediate mode, all list is bugged atm.
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2018-03-22 22:27:56 -05:00 |
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dacf05475f
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Cleanup
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2018-03-22 21:12:21 -05:00 |
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bdbb5f2e94
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Major refactor
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2018-03-22 19:26:02 -05:00 |
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632830503b
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Everything is broken and stuff.
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2018-03-22 15:15:20 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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2de1c0ffdf
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Camera can bind to model
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2018-03-20 22:48:01 -05:00 |
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d390d3d728
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Refactored lights, use light manager
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2018-03-20 20:17:33 -05:00 |
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57c52cd725
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Moved camera into its own class, added CommonMethods for gosu methods outside of window.
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2018-03-20 19:25:06 -05:00 |
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7aef9b179a
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Added changable mouse sensitivity
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2018-03-20 18:03:50 -05:00 |
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fd4530911e
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Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center)
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2018-03-20 17:19:34 -05:00 |
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46f533f83e
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Did some reorganizing
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2018-03-20 15:11:00 -05:00 |
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a3c92f9de3
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Add that plane, clamp FOV 1..179
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2018-03-20 11:40:07 -05:00 |
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e26796f42c
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Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane.
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2018-03-20 11:18:16 -05:00 |
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afc039ffe6
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Added crosshair, added changable FOV.
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2018-03-20 09:44:59 -05:00 |
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c21e9d5fbf
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Draw them again
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2018-03-20 09:07:12 -05:00 |
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86fe61f0bf
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Fixed mouse wweirdness
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2018-03-20 08:58:00 -05:00 |
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89c84dbe39
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Broken mouse input, texture mapping issue persists.
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2018-03-19 22:08:20 -05:00 |
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a46f3deff9
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Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered.
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2018-03-19 14:35:13 -05:00 |
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30567a9e94
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Rendering texture
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2018-03-19 09:44:40 -05:00 |
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b489c48200
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Pack everything as f*? It renders!
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2018-03-19 09:40:06 -05:00 |
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6df9f09496
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Added them lights, relative speed!
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2018-03-19 08:54:06 -05:00 |
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4818d5a67e
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Objectified lights, cleanup and messification.
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2018-03-19 08:44:07 -05:00 |
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62364b2145
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Broken support for textures, trying to switch to opengl-bindings gem
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2018-03-18 22:38:16 -05:00 |
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3e9f1c47e7
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~10 fps with the mega_model :) (210,000 faces)
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2018-03-18 20:45:05 -05:00 |
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c2aebbf0e8
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Added basic skydome, now using glDrawArrays :D
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2018-03-18 20:31:20 -05:00 |
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47a27c15d3
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Disabled glut, got scaling working as desired.
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2018-03-18 15:36:36 -05:00 |
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906e1775e5
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Relative camera movement!
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2018-03-18 15:02:28 -05:00 |
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323aa05342
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Added a 'background color', light now has ambient emission, drawing more trees, fixed moving along the x-axis was limited.
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2018-03-18 13:14:46 -05:00 |
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fa912d412d
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Working camera! (I think)
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2018-03-18 12:33:37 -05:00 |
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4d09dde058
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Fixed scaling lighting weirdness
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2018-03-18 11:53:41 -05:00 |
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b35edcc7aa
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Added tree and biped (humanoid), can now pass x,y,z coordinance to Model
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2018-03-16 23:06:09 -05:00 |
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4f4fb7b7ca
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Updates
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2018-03-06 15:59:14 -06:00 |
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df97ab4528
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Add support for smoothing
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2018-03-04 15:30:10 -06:00 |
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ce1f95ea45
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Materials of color work!
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2018-03-04 15:00:34 -06:00 |
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85a66a9f7d
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Fixed gl::error...
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2018-03-04 13:32:19 -06:00 |
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bf7a1b48db
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WOrky sorta
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2018-01-04 16:41:30 -06:00 |
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3942097c6c
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Broke everything
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2018-01-04 14:20:56 -06:00 |
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66e68581f5
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Initial Commit
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2017-12-28 22:14:20 -06:00 |
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