|
|
578c00673d
|
Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
|
2020-03-24 09:51:20 -05:00 |
|
|
|
87fcc3a05c
|
Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
|
2020-03-23 11:48:44 -05:00 |
|
|
|
18a62b81cc
|
Added Texture object for handling creating and caching textures, stubbed ParticleEmitter
|
2020-03-23 08:05:40 -05:00 |
|
|
|
1b6019419b
|
Fixed cursor not showing up in Asset Viewer main menu, fixed Camera free move not having :turn_left/right implemented
|
2020-01-30 19:53:42 -06:00 |
|
|
|
eb1bfe204b
|
Added Asset Viewer
|
2020-01-30 15:30:58 -06:00 |
|
|
|
8b35bf037e
|
Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache
|
2020-01-30 11:25:31 -06:00 |
|
|
|
31f0fa141b
|
Restructured Model loading to enable easier implementation of other parsers
|
2020-01-30 08:50:05 -06:00 |
|
|
|
4f1b490600
|
Use persistent hash for config
|
2020-01-29 18:18:46 -06:00 |
|
|
|
e4333a82b8
|
Fixed immediate mode lighting, improved-ish modern gl lighting
|
2019-12-09 11:48:54 -06:00 |
|
|
|
ff1d34deec
|
Initital shader lighting support
|
2019-12-08 20:05:48 -06:00 |
|
|
|
af19166af2
|
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
|
2019-12-08 17:50:20 -06:00 |
|
|
|
6aeee41a71
|
Progress towards modern gl made
|
2019-12-05 17:23:02 -06:00 |
|
|
|
40d1105fb8
|
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
|
2019-09-28 13:29:21 -05:00 |
|
|
|
f3d3ceebb8
|
Fixed crash when jumping
|
2019-09-27 14:33:35 -05:00 |
|
|
|
b091a489af
|
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
|
2019-09-27 14:30:23 -05:00 |
|
|
|
1bfc6e6929
|
Initial work on Scripting sandbox, no longer Entity's responsibility.
|
2019-09-27 12:37:16 -05:00 |
|
|
|
8df05eda13
|
Added event handler for :entity_moved, added door script, various tweaks
|
2019-09-26 16:19:01 -05:00 |
|
|
|
f7936b38bc
|
Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed.
|
2019-09-26 14:29:42 -05:00 |
|
|
|
b6d7a6ebdb
|
Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
|
2019-09-26 12:13:08 -05:00 |
|
|
|
eb7a7fc6d6
|
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
|
2019-09-25 22:01:03 -05:00 |
|
|
|
19f5a0cd9c
|
Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
|
2019-09-25 20:59:19 -05:00 |
|
|
|
ecee086590
|
Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
|
2019-09-25 18:17:18 -05:00 |
|
|
|
954c6899be
|
Made model/entity manifest a first class object
|
2019-09-25 11:52:19 -05:00 |
|
|
|
f41078b14b
|
Fixed player unable to rotate
|
2019-09-25 10:57:37 -05:00 |
|
|
|
a2089c0ae1
|
Fixed demo feature crashing game
|
2019-09-25 10:50:50 -05:00 |
|
|
|
ee844f256f
|
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
|
2019-09-25 10:09:05 -05:00 |
|