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95bea199ed
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Ran rubocop autocorrect
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2020-12-02 17:37:48 -06:00 |
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aa30ff73d0
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Rubocop autocorrect frozen string literal cop
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2020-12-02 17:29:01 -06:00 |
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9aa5dc7174
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Cleanup, moved Map lifecycle into Director, added renderer_info command
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2020-12-02 11:38:10 -06:00 |
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d72e8ccbd0
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Misc.
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2020-07-19 09:42:55 -05:00 |
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4ee97cca4b
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Use fonts everywhere, misc. tweaks
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2020-07-18 21:33:33 -05:00 |
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ce90284001
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Storm Sync
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2020-07-18 18:20:24 -05:00 |
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65cfc1a124
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Moved renderering system and model loading into CyberarmEngine, added island_test_map
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2020-07-15 21:29:18 -05:00 |
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dae950c72a
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Restructured deferred lighting/rendering
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2020-05-12 15:19:05 -05:00 |
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bc695df4a1
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Refactored ModelCache into a module, misc. fixes due to change.
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2020-05-07 21:45:18 -05:00 |
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578c00673d
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Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
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2020-03-24 09:51:20 -05:00 |
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87fcc3a05c
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Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
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2020-03-23 11:48:44 -05:00 |
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18a62b81cc
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Added Texture object for handling creating and caching textures, stubbed ParticleEmitter
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2020-03-23 08:05:40 -05:00 |
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1b6019419b
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Fixed cursor not showing up in Asset Viewer main menu, fixed Camera free move not having :turn_left/right implemented
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2020-01-30 19:53:42 -06:00 |
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eb1bfe204b
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Added Asset Viewer
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2020-01-30 15:30:58 -06:00 |
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8b35bf037e
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Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache
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2020-01-30 11:25:31 -06:00 |
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31f0fa141b
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Restructured Model loading to enable easier implementation of other parsers
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2020-01-30 08:50:05 -06:00 |
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4f1b490600
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Use persistent hash for config
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2020-01-29 18:18:46 -06:00 |
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e4333a82b8
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Fixed immediate mode lighting, improved-ish modern gl lighting
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2019-12-09 11:48:54 -06:00 |
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ff1d34deec
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Initital shader lighting support
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2019-12-08 20:05:48 -06:00 |
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af19166af2
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Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
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2019-12-08 17:50:20 -06:00 |
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6aeee41a71
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Progress towards modern gl made
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2019-12-05 17:23:02 -06:00 |
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40d1105fb8
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Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
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2019-09-28 13:29:21 -05:00 |
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f3d3ceebb8
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Fixed crash when jumping
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2019-09-27 14:33:35 -05:00 |
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b091a489af
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Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
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2019-09-27 14:30:23 -05:00 |
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1bfc6e6929
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Initial work on Scripting sandbox, no longer Entity's responsibility.
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2019-09-27 12:37:16 -05:00 |
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8df05eda13
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Added event handler for :entity_moved, added door script, various tweaks
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2019-09-26 16:19:01 -05:00 |
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f7936b38bc
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Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed.
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2019-09-26 14:29:42 -05:00 |
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b6d7a6ebdb
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Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
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2019-09-26 12:13:08 -05:00 |
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eb7a7fc6d6
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Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
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2019-09-25 22:01:03 -05:00 |
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19f5a0cd9c
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Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
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2019-09-25 20:59:19 -05:00 |
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ecee086590
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Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
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2019-09-25 18:17:18 -05:00 |
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954c6899be
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Made model/entity manifest a first class object
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2019-09-25 11:52:19 -05:00 |
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f41078b14b
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Fixed player unable to rotate
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2019-09-25 10:57:37 -05:00 |
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a2089c0ae1
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Fixed demo feature crashing game
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2019-09-25 10:50:50 -05:00 |
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ee844f256f
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Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
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2019-09-25 10:09:05 -05:00 |
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