Commit Graph

68 Commits

Author SHA1 Message Date
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
bc89fb6911 Tweaked player drag, speed, and turn speed 2019-08-09 19:20:19 -05:00
f84b680de5 PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces 2019-08-09 08:27:34 -05:00
3eb34d023e Debug commands now affect game 2019-08-07 17:58:30 -05:00
12a588304b Added dependance on cyberarm_engine, removed duplicate code which is in cyberarm_engine 2019-08-07 12:00:39 -05:00
1b6f8cf880 Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml. 2019-08-07 10:43:04 -05:00
2e69647ae3 Various tweaks 2019-02-26 18:43:42 -06:00
0d7210b3f7 Fixed always adding a new node to AABBTree when updating a node. 2019-02-25 12:51:26 -06:00
97818c8a33 Collision stuff 2019-02-25 11:33:18 -06:00
d5a5ced955 Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects... 2019-02-25 09:35:01 -06:00
fc72f2bdc8 Implemented a first class BoundingBox, refactored to use bounding box. 2019-02-23 18:28:47 -06:00
7aa99a70a7 Fixed Camera free_move, reduced camera speed. 2019-02-22 15:04:42 -06:00
6191699d8b Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.) 2019-02-22 14:55:18 -06:00
a6e175d9e0 Replaced Vertex struct with Vector class 2019-02-20 11:00:54 -06:00
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
8d83901237 Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera. 2019-02-17 20:06:48 -06:00
5a97d292c0 remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player. 2019-02-17 14:14:39 -06:00
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
57e96b38b2 Works on the Pi! Possibly fixed weird mouse behavior, which caused the camera to constantly drift on so systems, that may have been caused by Gosu's automatic screen scaling. 2019-01-07 19:27:04 -06:00
82265394eb Improved shader error formatting, hide puts statements that are only useful in debug mode. 2018-12-11 11:56:53 -06:00
6341c3b817 Re-added mousefix :(, camera can now be flown around if it's not attached to a game object, tweaked Player initial jump velocity. 2018-12-10 22:22:01 -06:00
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
74b0a0ef6f Small optimization that caches bounding boxes for GameObject collision detection 2018-12-10 13:39:29 -06:00
7f8f534633 Moved game objects to their own folder 2018-12-10 10:38:42 -06:00
c656686997 Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button. 2018-12-10 10:34:18 -06:00
a7755dfbdf Removed WaveFont Model Object's knowledge of parenthood. 2018-12-10 10:00:04 -06:00
7271c0e4a1 Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes. 2018-12-09 21:17:12 -06:00
a5b2ab7992 Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d 2018-09-20 09:47:09 -05:00
35b5ee948a Moved OpenGL renderering code into its own class for future optimizations 2018-09-20 09:07:39 -05:00
aa4a905bd8 Update gosu and opengl-bindings, added bold defualt for Text 2018-09-17 17:13:52 -05:00
66e7800cad Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject. 2018-09-09 15:01:53 -05:00
d37758526a Fix falling edge case where the Player hasn't jumped before 2018-09-09 07:49:26 -05:00
16e0e4dcff Added Game States, decoupled game from Window class and placed it in Game < GameState 2018-09-09 07:49:26 -05:00
bf783381ee Fix floating in midair, probably. 2018-09-05 08:37:52 -05:00
155b89d053 Added distance for tree 2018-07-30 12:56:29 -05:00
67b06b0001 Bounding boxes are now drawn using Vertex arrays 2018-07-30 12:53:52 -05:00
ded012a9e0 added support for ruby-prof, make trees jump to nearest vertex position. 2018-07-08 14:39:57 -05:00
f21032935b dt with dt for arrow key look 2018-07-01 19:48:00 -05:00
4c603c3a3d Improved terrain collision slightly 2018-07-01 19:10:09 -05:00
5fa2843de2 added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain. 2018-07-01 16:32:10 -05:00
a84b9d95b4 Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection. 2018-07-01 16:06:22 -05:00
5b16d9b4c3 AABB are now functional! 2018-07-01 12:10:48 -05:00
f68c31f87c Duct taping a cache bug, added test_object that uses sponza.obj. 2018-06-18 12:17:32 -05:00
e2af0958bb Fixed multiple text y positioning 2018-04-23 22:07:56 -05:00
473a597b66 Bunch of stuff 2018-04-23 21:13:16 -05:00
bc8c78c90b Terrrain fill dome, added terrain to face count 2018-03-31 21:33:03 -05:00
05a77a0f11 Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle. 2018-03-31 21:22:11 -05:00
162e23d0b4 More testing 2018-03-24 10:03:05 -05:00
79f5dba4db Clamp it 2018-03-23 16:10:40 -05:00