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1b6f8cf880
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Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
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2019-08-07 10:43:04 -05:00 |
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2e69647ae3
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Various tweaks
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2019-02-26 18:43:42 -06:00 |
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0d7210b3f7
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Fixed always adding a new node to AABBTree when updating a node.
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2019-02-25 12:51:26 -06:00 |
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97818c8a33
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Collision stuff
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2019-02-25 11:33:18 -06:00 |
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d5a5ced955
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Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects...
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2019-02-25 09:35:01 -06:00 |
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fc72f2bdc8
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Implemented a first class BoundingBox, refactored to use bounding box.
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2019-02-23 18:28:47 -06:00 |
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7aa99a70a7
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Fixed Camera free_move, reduced camera speed.
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2019-02-22 15:04:42 -06:00 |
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6191699d8b
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Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
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2019-02-22 14:55:18 -06:00 |
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a6e175d9e0
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Replaced Vertex struct with Vector class
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2019-02-20 11:00:54 -06:00 |
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7b903fbdb9
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Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
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2019-02-20 10:49:56 -06:00 |
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8d83901237
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Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
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2019-02-17 20:06:48 -06:00 |
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5a97d292c0
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remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
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2019-02-17 14:14:39 -06:00 |
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9f6f330202
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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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2019-02-17 10:50:08 -06:00 |
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f4a81f1e36
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Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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2019-02-07 10:05:43 -06:00 |
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57e96b38b2
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Works on the Pi! Possibly fixed weird mouse behavior, which caused the camera to constantly drift on so systems, that may have been caused by Gosu's automatic screen scaling.
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2019-01-07 19:27:04 -06:00 |
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82265394eb
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Improved shader error formatting, hide puts statements that are only useful in debug mode.
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2018-12-11 11:56:53 -06:00 |
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6341c3b817
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Re-added mousefix :(, camera can now be flown around if it's not attached to a game object, tweaked Player initial jump velocity.
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2018-12-10 22:22:01 -06:00 |
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4d8638d81c
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Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
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2018-12-10 18:50:25 -06:00 |
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74b0a0ef6f
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Small optimization that caches bounding boxes for GameObject collision detection
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2018-12-10 13:39:29 -06:00 |
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7f8f534633
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Moved game objects to their own folder
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2018-12-10 10:38:42 -06:00 |
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c656686997
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Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button.
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2018-12-10 10:34:18 -06:00 |
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a7755dfbdf
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Removed WaveFont Model Object's knowledge of parenthood.
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2018-12-10 10:00:04 -06:00 |
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7271c0e4a1
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Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
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2018-12-09 21:17:12 -06:00 |
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a5b2ab7992
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Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d
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2018-09-20 09:47:09 -05:00 |
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35b5ee948a
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Moved OpenGL renderering code into its own class for future optimizations
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2018-09-20 09:07:39 -05:00 |
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aa4a905bd8
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Update gosu and opengl-bindings, added bold defualt for Text
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2018-09-17 17:13:52 -05:00 |
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66e7800cad
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Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
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2018-09-09 15:01:53 -05:00 |
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d37758526a
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Fix falling edge case where the Player hasn't jumped before
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2018-09-09 07:49:26 -05:00 |
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16e0e4dcff
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Added Game States, decoupled game from Window class and placed it in Game < GameState
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2018-09-09 07:49:26 -05:00 |
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bf783381ee
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Fix floating in midair, probably.
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2018-09-05 08:37:52 -05:00 |
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155b89d053
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Added distance for tree
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2018-07-30 12:56:29 -05:00 |
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67b06b0001
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Bounding boxes are now drawn using Vertex arrays
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2018-07-30 12:53:52 -05:00 |
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ded012a9e0
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added support for ruby-prof, make trees jump to nearest vertex position.
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2018-07-08 14:39:57 -05:00 |
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f21032935b
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dt with dt for arrow key look
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2018-07-01 19:48:00 -05:00 |
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4c603c3a3d
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Improved terrain collision slightly
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2018-07-01 19:10:09 -05:00 |
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5fa2843de2
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added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain.
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2018-07-01 16:32:10 -05:00 |
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a84b9d95b4
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Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
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2018-07-01 16:06:22 -05:00 |
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5b16d9b4c3
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AABB are now functional!
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2018-07-01 12:10:48 -05:00 |
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f68c31f87c
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Duct taping a cache bug, added test_object that uses sponza.obj.
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2018-06-18 12:17:32 -05:00 |
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e2af0958bb
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Fixed multiple text y positioning
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2018-04-23 22:07:56 -05:00 |
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473a597b66
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Bunch of stuff
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2018-04-23 21:13:16 -05:00 |
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bc8c78c90b
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Terrrain fill dome, added terrain to face count
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2018-03-31 21:33:03 -05:00 |
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05a77a0f11
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Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle.
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2018-03-31 21:22:11 -05:00 |
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162e23d0b4
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More testing
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2018-03-24 10:03:05 -05:00 |
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79f5dba4db
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Clamp it
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2018-03-23 16:10:40 -05:00 |
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c9126987fe
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Added render_pitch to camera for use only for rendering as pitch is used for a bunch of things, maybe?
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2018-03-23 16:06:42 -05:00 |
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468600c1b4
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Camera almost done, maybe.
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2018-03-23 16:00:05 -05:00 |
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134099c2b1
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Camera works!
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2018-03-23 15:45:07 -05:00 |
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28acb12efc
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We can now attach an object to the camera- bit buggy atm.
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2018-03-23 15:34:03 -05:00 |
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021805cd96
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Wireframes! Player now has a name tag.
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2018-03-23 13:51:55 -05:00 |
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