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bc89fb6911
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Tweaked player drag, speed, and turn speed
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2019-08-09 19:20:19 -05:00 |
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f84b680de5
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PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces
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2019-08-09 08:27:34 -05:00 |
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3b662090fc
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Fixed Console erasing input when pressing down arrow key
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2019-08-08 20:34:18 -05:00 |
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9ab019f1bc
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Fixed console command history incorrect index for going down through history
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2019-08-08 20:28:35 -05:00 |
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a82e71cea7
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Added support for Console auto-complete
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2019-08-08 20:23:48 -05:00 |
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c89586c286
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Added support for command history in Console
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2019-08-08 09:37:30 -05:00 |
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4d70ac6d5c
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Set initial values for DebugCommand
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2019-08-08 09:20:55 -05:00 |
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df27c3a873
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Added dedicated fps command
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2019-08-07 20:02:27 -05:00 |
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3eb34d023e
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Debug commands now affect game
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2019-08-07 17:58:30 -05:00 |
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3e6ff5bd4a
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Added DebugCommand, added support for 'subcommands'
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2019-08-07 17:06:40 -05:00 |
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80576a211a
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Moved menu files to be under /ui directory, added support for commands to Console!
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2019-08-07 15:36:45 -05:00 |
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ffae3ae14e
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Added Console to replace magic debug keys, added version file
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2019-08-07 14:49:49 -05:00 |
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12a588304b
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Added dependance on cyberarm_engine, removed duplicate code which is in cyberarm_engine
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2019-08-07 12:00:39 -05:00 |
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1b6f8cf880
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Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
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2019-08-07 10:43:04 -05:00 |
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2e69647ae3
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Various tweaks
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2019-02-26 18:43:42 -06:00 |
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8ccd1506f3
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Refactored Model to make faces first class objects for use in AABBTree, renamed BoundingBox.intersect to intersect?
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2019-02-25 17:59:09 -06:00 |
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0d7210b3f7
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Fixed always adding a new node to AABBTree when updating a node.
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2019-02-25 12:51:26 -06:00 |
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97818c8a33
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Collision stuff
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2019-02-25 11:33:18 -06:00 |
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d5a5ced955
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Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects...
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2019-02-25 09:35:01 -06:00 |
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5cf07ca620
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Partially working AABB Tree! (needs much more work)
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2019-02-24 21:51:04 -06:00 |
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eeb7a335c1
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Fixed bounding box renderer not showing mesh objects bounding boxes.
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2019-02-24 15:11:51 -06:00 |
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965b8d0c80
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Refactored bounding box to use 2 vectors, stubbed PhysicsManager.
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2019-02-24 15:05:54 -06:00 |
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fc72f2bdc8
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Implemented a first class BoundingBox, refactored to use bounding box.
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2019-02-23 18:28:47 -06:00 |
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7aa99a70a7
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Fixed Camera free_move, reduced camera speed.
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2019-02-22 15:04:42 -06:00 |
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6191699d8b
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Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
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2019-02-22 14:55:18 -06:00 |
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8b65973f6f
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Added normalized and magnitude to Vector
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2019-02-20 17:15:26 -06:00 |
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22bb98cb64
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Fixed Vector class
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2019-02-20 14:59:11 -06:00 |
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cad7b5c263
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Fixed a silly notion with Vector, airthmitic functions won't set Vector's data unless its setting arithmitic now. (vector+other won't set vector but will return a new vector, while
vector+=other WILL set vector's data)
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2019-02-20 11:12:38 -06:00 |
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a6e175d9e0
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Replaced Vertex struct with Vector class
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2019-02-20 11:00:54 -06:00 |
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7b903fbdb9
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Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
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2019-02-20 10:49:56 -06:00 |
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874d934606
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Added README, rescue from missing demo file, add .gitignore.
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2019-02-17 21:22:40 -06:00 |
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8d83901237
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Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
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2019-02-17 20:06:48 -06:00 |
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5a97d292c0
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remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
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2019-02-17 14:14:39 -06:00 |
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9f6f330202
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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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2019-02-17 10:50:08 -06:00 |
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3f7c5e992d
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Add collision manager...
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2019-02-07 15:54:52 -06:00 |
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1c8edb3f13
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Remove collision checking from Game and move it into CollisionManager
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2019-02-07 13:07:51 -06:00 |
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5c623f1540
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Refactored LoadingState to use Menu
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2019-02-07 12:00:11 -06:00 |
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f4a81f1e36
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Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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2019-02-07 10:05:43 -06:00 |
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57e96b38b2
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Works on the Pi! Possibly fixed weird mouse behavior, which caused the camera to constantly drift on so systems, that may have been caused by Gosu's automatic screen scaling.
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2019-01-07 19:27:04 -06:00 |
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c142bd2392
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Sync
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2018-12-12 09:02:33 -06:00 |
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5843a9b0ae
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Count number of vertices instead of faces, added formatted_number to CommonMethods
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2018-12-11 12:27:23 -06:00 |
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82265394eb
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Improved shader error formatting, hide puts statements that are only useful in debug mode.
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2018-12-11 11:56:53 -06:00 |
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6341c3b817
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Re-added mousefix :(, camera can now be flown around if it's not attached to a game object, tweaked Player initial jump velocity.
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2018-12-10 22:22:01 -06:00 |
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4d8638d81c
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Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
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2018-12-10 18:50:25 -06:00 |
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74b0a0ef6f
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Small optimization that caches bounding boxes for GameObject collision detection
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2018-12-10 13:39:29 -06:00 |
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7f8f534633
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Moved game objects to their own folder
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2018-12-10 10:38:42 -06:00 |
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c656686997
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Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button.
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2018-12-10 10:34:18 -06:00 |
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a7755dfbdf
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Removed WaveFont Model Object's knowledge of parenthood.
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2018-12-10 10:00:04 -06:00 |
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3ed09dd930
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Bounding Box rendering for Mesh objects is now fixed: used to be the objects were all drawn on the original Mesh instead of its copies.
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2018-12-10 09:53:13 -06:00 |
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6a5d45ba14
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Fixed faces counting bug when removing bb
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2018-12-09 21:20:53 -06:00 |
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